Team HeroKindness™ · Season 0
Ages 7–12 · Teens 13–17
Kindness Skill-Certified
Invite Izzy
Izzy Wellyn™ · Skill: Welcome Wave
“Want to join us?”
Kindness role: opens a seat, a game, a group. Walks toward the edge and opens the circle.
Look at the edge. Leave for ten seconds. Ask once. Make a real place. Leave room for no.
This skill is not a pity invite. It is not pulling someone by the wrist. It is a real ask.
Invite Izzy has mastered the superpower of Welcome Wave. You can learn it, practice it in 3 lessons, and become Kindness Skill-Certified — ready to apply it.
After you print the certificate, you can join Team HeroKindness. Say the Team Promise. Then wear the badge.
Best first story: Welcome Mike at the sideline. Episode working title: Nobody Sits Alone.
What Welcome Wave is
Welcome Wave is including someone on purpose. You notice who is watching, not playing. You leave the game for ten seconds. You walk over. You use their name if you have it. You say Izzy’s line. Then you wait.
It is not waiting for them to be brave first. It is not announcing “this is the lonely kid.” It is not fixing their whole day. It is opening one real place — a seat, a turn, a plan, a circle — and leaving the door open if they say not yet.
Izzy’s line: “Want to join us?” Then you make the place real.
Practice makes the skill stronger
Inviting is a skill. You get better by using it.
- Notice the habit. Closed circle. “Our game.” Eyes past the bench.
- Try one small move. Leave for ten seconds. Walk over. Ask once.
- Feel the difference. They stand taller. Or they need time. Either way, they did not have to take the first ten steps.
- Do it again. School. Home. Friends. Online, in a private message — not a public rescue.
The skill: Welcome Wave
Learn it: Include on purpose. Walk toward the watcher.
How to use it:
- Notice who is watching, not playing.
- Leave the game for ten seconds.
- Walk over. Use their name if you have it.
- Say, “Want to join us?” plus a thumbs-up.
- Make a real place — not a pity invite. If they say not yet, leave the door open.
Impact on you: You get brave enough to feel a little awkward. You become the person who opens circles.
Impact on others: The person at the edge does not have to take the first ten steps. They go from feeling invisible to having a real place — or a clear, kind door left open.
Collect it: Complete the 3 lessons. Print the certificate.
Kindness is a learnable superpower
No cape needed. On this site kindness follows Notice → Choose → Act → thumbs-up → K-Spark™. Mia notices the bench. Pax stops the rush that keeps the circle closed. Luna sits if they are not ready. Game Lily changes the game so one more kid belongs. Izzy asks.
Welcome Mike shows what a welcome feels like from the receiving side: “Really? Okay… thank you.” Welcome Leo reminds the team that one invite can change a day. Quiet Quinn waits for a real ask, not a glance from far away.
This is the same move as the site’s Inclusion Flash: at recess or lunch, see someone sitting alone, go over, and say “Hi, want to play / join us?” That is Welcome Wave in everyday clothes.
Read Kindness Superpower → · Kindness Cycle → · Meet the team →
Where Welcome Wave shows up
In school: first day at the bench · new classmate · empty partner desk · lunch table split · last pick · “everybody’s going” said in front of someone left off.
At home: cousin sitting out · sibling on the stairs during a hangout · quiet seat at a Family Kindness Meeting · friend who stopped coming over.
At play / on a team: fence-watcher · sideline after tryouts · closed “our game” circle · Welcome Mike waiting at the edge.
Online: group chat that forgot one person · iced thread · private invite, not a public call-out.
With friends: after-class plan · birthday or hangout list · “Want to join us?” before the circle walks away.
Ways to invite people
Use the same invite tools already on this site. A Welcome Wave can open a game, a seat, or a gathering.
- Kindness Activities — host a get-together, a circle, or a party so there is a real place to invite someone into.
- Kindness Superpower Hero Party — “Come as a Superhero… but your power only works when you use it for kindness.” Send a real invite with the free invitation. Invite the kid who usually watches.
- Positive Kindness News Circle — invite one quieter person into the story circle. Pair-share first. Do not put them on the spot.
- Family Kindness Meeting — leave an open seat. Rotate who speaks. End with a group thumbs-up so belonging is visible.
- The Connector superpower — build a bridge so two people find each other, not just so you look kind.
Welcome Wave Game
Make a small circle of 5–8 people. One person stands just outside as the watcher — not “the lonely kid,” just the next person in line.
- The circle starts a simple game: toss a soft object, clap pattern, or thumbs-up count.
- One player leaves for ten seconds, walks to the watcher, and says: “Want to join us?”
- If yes, the circle opens a real space — not a squeeze at the back.
- If not yet, the asker says: “Okay. The door stays open.” Then returns without a speech.
- Rotate so everyone practices both sides: asking, and being asked.
Keep it kind and short. No secrets. No teasing the watcher. Do not role-play “the lonely kid.”
Learn Welcome Wave in 3 lessons
Open one lesson. Print it. Run it at school or home.
Lesson 1 · Basics of inviting · 15–20 minutes
School: Pair up. Name three edges without naming a person as lonely: bench, fence, empty desk, last pick. Practice the ten-second leave. Say Izzy’s line once to your partner. Switch.
Home: Notice one closed circle this week — a game, a show, a snack table. Practice the line out loud: “Want to join us?”
Collect it: The edge I noticed was ____. I almost stayed in the circle when ____. The line I practiced was ____.
Lesson 2 · Inviting when someone is near the circle · 15–20 minutes
The fork: “Want to join us?” is an ask, not a pull. Room for no is part of the skill.
School: One real small invite today — partner work, lunch seat, recess game, after-class plan. Use their name if you have it. Make a real place if they come.
Home: Invite a sibling, cousin, or friend into one real thing. If they join, give them a turn, a seat, or a job. If they need time, leave the door open.
Collect it: I asked ____. They said ____. The real place I made was ____.
Lesson 3 · Inviting when someone is left out · 15–20 minutes
Notice. Walk over. Use Izzy’s line. Wait. Do not announce them. Do not perform the rescue in front of the group. Get an adult if the circle feels unsafe.
School / home: One real Welcome Wave for someone at the edge — new student, bench, stairs, iced chat (private message). Optional: invite them into a site activity that already has a place ready, like a Hero Party, News Circle, or Family Kindness Meeting.
Collect it: I noticed ____. I asked. What changed was ____. If they needed time, I left the door open by ____. If I needed an adult, I would tell ____.
Safety note
Welcome Wave is an ask, not a pull. Leave room for no. Do not name someone as lonely in front of the group. Do not grab a wrist, bag, or phone to “include” them.
If a circle is being used to tease, trap, or harm, get a trusted adult. Inviting is not enough when someone is unsafe.
If someone is in crisis or immediate danger in Canada, call 911, USA 988. In other countries, use your local emergency number.
Print for class or home
Each button prints one letter page.
THUMBS UP FOR KINDNESS
Teacher sheet · Invite Izzy · Welcome Wave
Skill: Include on purpose. Walk toward the watcher.
Line: “Want to join us?”
- Lesson 1 · Name the edge. Practice the ten-second leave. Say Izzy’s line.
- Lesson 2 · One real school invite. Make a real place. Room for no.
- Lesson 3 · Notice someone left out. Ask once. Do not announce them. Name when to get an adult.
- After Lesson 3, print Kindness Skill-Certified certificates.
- After Lesson 3, kids may print the certificate, say the Team Promise on the character page, and wear the Team HeroKindness badge. The badge is a signal, not a rank.
First names only. Room for no. Do not role-play “the lonely kid.”
Optional invite tools: Kindness Superpower Hero Party invitation · Positive Kindness News Circle · Family Kindness Meeting.
If someone is in crisis or immediate danger in Canada, call 911, USA 988. In other countries, use your local emergency number.
thumbsupforkindness.com/team-herokindness-invite-izzy
THUMBS UP FOR KINDNESS
Parent sheet · Invite Izzy · Welcome Wave
Skill: Include on purpose. Walk toward the watcher.
Line: “Want to join us?”
- Lesson 1: notice one closed circle. Practice the line at home.
- Lesson 2: one real invite. If they join, make a seat or a turn.
- Lesson 3: notice one person at the edge. Ask once. Wait. Leave room for no.
- After Lesson 3, kids may print the certificate, say the Team Promise on the character page, and wear the Team HeroKindness badge. The badge is a signal, not a rank.
Kids: fence, bench, new cousin, sibling left out of a game.
Teens: private ask, not a public announcement.
Optional: invite them into a Family Kindness Meeting, a News Circle, or a Hero Party so the place is already real.
If someone is in crisis or immediate danger in Canada, call 911, USA 988. In other countries, use your local emergency number.
thumbsupforkindness.com/team-herokindness-invite-izzy
THUMBS UP FOR KINDNESS · INVITE IZZY
Lesson 1 · Basics of inviting
Time: 15–20 minutes
Line: “Want to join us?”
School: Pair up. Name three edges without naming a person as lonely: bench, fence, empty desk, last pick. Practice the ten-second leave. Say Izzy’s line once. Switch.
Home: Notice one closed circle. Practice the line out loud.
Collect it.
The edge I noticed was __________.
I almost stayed in the circle when __________.
The line I practiced was __________.
Do not role-play “the lonely kid.” First names only.
THUMBS UP FOR KINDNESS · INVITE IZZY
Lesson 2 · Inviting when someone is near the circle
Time: 15–20 minutes
Line: “Want to join us?” Room for no is part of the skill.
School: One real small invite — partner work, lunch seat, recess game, after-class plan. Use their name if you have it. Make a real place if they come.
Home: Invite a sibling, cousin, or friend into one real thing. Give them a turn or a seat.
Collect it.
I asked __________.
They said __________.
The real place I made was __________.
Ask once. Do not pull anyone by the wrist.
THUMBS UP FOR KINDNESS · INVITE IZZY
Lesson 3 · Inviting when someone is left out
Time: 15–20 minutes
Line: “Want to join us?” Then wait.
School / home: Notice. Walk over. Ask once. Do not announce them. Leave the door open if they need time. Get an adult if the circle feels unsafe.
Optional place ready: Hero Party · News Circle · Family Kindness Meeting.
Collect it.
I noticed __________.
I asked. What changed was __________.
If they needed time, I left the door open by __________.
If I needed an adult, I would tell __________.
If someone is in crisis or immediate danger in Canada, call 911, USA 988. In other countries, use your local emergency number.
Become Kindness Skill-Certified · Welcome Wave
I have the superpower skill of inviting.
Certificate of Kindness Superpower Skill
Kindness Skill-Certified · Welcome Wave
This certifies that
has learned and practiced the superpower of Welcome Wave
with Invite Izzy of Team HeroKindness™
and is Kindness Skill-Certified — ready to apply this superpower.
Lesson 1 · Basics of inviting
Lesson 2 · Inviting when someone is near the circle
Lesson 3 · Inviting when someone is left out
“Want to join us?”
Walk toward the watcher. Make a real place. Leave room for no.
Well done!
Next: say the Team Promise and join Team HeroKindness™.
Awarded by ThumbsUpForKindness.com
Team HeroKindness™
You learned the skill. Now you can join the team.
The certificate means you practiced Welcome Wave with Invite Izzy. The Team Promise is how you join. The badge means you will keep using the skill.
- Print your certificate for this skill.
- Use it once for real — see the first mission below.
- Say the Team Promise out loud with a parent, teacher, or friend.
- Wear the badge as a signal, not a rank.
The Team Promise
I learned a kindness skill.
I will use it.
I will not use the badge to boss anyone.
I will help kindness travel — one thumbs up, one thank you, one act at a time.
No account needed. Say it. Mean it.
First mission · Welcome Wave
Walk toward one person at the edge. Ask once. Leave room for no.
“Want to join us?”
See how Team HeroKindness works →
Download the Team HeroKindness badge →
Share an invite skill
Kindness Activities · Listen Luna · Thank-You Theo · Pause Pax · Helper Hank · Thumbs Up Instead · Team HeroKindness™ · Legal
Credit: Izzy Wellyn™, known as Invite Izzy, of Team HeroKindness™, from HeroKindness Adventures™.